Chaos Chamber is a multiplayer battle-arena game. The environment is interactable and dynamic. This includes dynamic levels that change over time or through destruction of their props. These levels are all unique and can possibly have special effects on the players or environment. Aside from the dynamic levels that the players can interact with, there are different characters who are each unique in their own way.
Xbox controller is highly recommended (controls available in-game)
Evan Edwards – Design, Art, Animation, Audio
Allen Huynh – Programming, User Interface
Zhiming Jiang – Programming
Evan Jones – Art, Audio
Max Sweet – Art