Crossroads Village is a persuasive real time strategy game designed and developed in the Serious Game Design program at Michigan State University.

Gameplay

Crossroads Village allows the player to take on the role of a relief organization in dealing with world hunger and other third world crises. In the game, the player manages the relief effort in a village after a disaster, acquiring resources, rebuilding infrastructure, and helping villagers learn new skills. The game is designed to inspire a sense of empathy, while educating the player of the issues and making them aware that they can make a difference. Ultimately the game hopes to promote altruism and action in the form of real-world monetary donations.

Download Trailer - [~262 MB QuickTime HD MOV] [~50MB XVID, MP3 audio]

Contact

If you want to learn more about Crossroads Village, email Brian Winn, winnb@msu.edu

Credits

Brian Winn - Producer
Eric Pearson - Project Manager

Development Team:

Ziba Scott (lead)
Adam Rump
Gaston Rampersad
Peter Diaz

Art Team:

Mary Stanish - Team Lead/2D Artist
Joe Fitzgerald - 3D Character Artist
John Quick - GUI Artist
Chris Portrey - Background/Music Artist
Nate Cooley - 3D Object Artist/Assembla Organizer

Design Team:

John Quick - Manager
Vered Seidmann, John Quick - Learning Design
Vered Seidmann, John Quick - Story Design
Kacie Schaeffer - Mechanics & Gameplay
Gaston Rampersad, John Quick - User Interface Design

Audio Team:

Chris Portrey - Manager, background loops, GUI audio clips, Misc. audio effects
Kacie Schaeffer - Background loops, GUI audio clips, Misc. audio effects

Original game design by Jennifer DeFore and Brian Winn.