Plunder Blunder


Plunder Blunder is a turn-based, building-strategy game. Players take turns equipping their vessels – however they see fit – to partake in naval combat against an opponent for gold and glory! The goal of the game is to sink the opposing ship while still hoarding as much gold as possible. Plunder to your heart’s desire but be careful not to make too many blunders on the way there.


How to Play:

  • Left click to allocate resources
  • Remove resources (for a partial refund) by clicking on an allocated resource and then clicking the “X” indicator
  • Assign actions to crew members by clicking on an allocated resource and then clicking the “Crew” indicator (weapons will not work without a crew member).
  • Or send your crew to plunder for gold…but be warned they may not make it back.
  • Use the mouse scrollwheel to get a different perspective of your ship and see what your blundering crew is up to!

Team:

Homer Chen: Systems Programmer

Connor Mcdermott: UI Programmer

Evan Ricard: 2D/3D Art

Michael Stewart: 3D Artist

Eli Dalley: 3D Art, Game Design

Shane Zimmer: 3D Art


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Course: MI455 Release Date: Spring 2016

Project Duration: 5 Weeks


Downloads

macos

pcwindows

webplay


 Screenshots


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GameDev at MSU

404 Wilson Road, Room 409

East Lansing, MI 48824


Email: gamedev@msu.edu


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