Going Rogue


Going Rogue is an action packed roguelike game that punches the excitement to full throttle. Explore the vast randomly generated labyrinths as you step in the shoes of the hero, who is on a quest to save their father from the demons of the depths hidden below.

Utilize all three unique attacks at your disposal, reflecting the three elements of the underworld, to combat the elemental monsters of the deep.


How to Play:

  • WASD or Arrow Keys : Player Movement
  • Z or N : Switch Attack (mutation)
  • X or M : Use Attack
  • TAB : Toggle Minimap
  • ESC : Pause Game

Team:

Trever Daniels: Programmer, Composer, Sound Designer

Ryan Magliola: Programmer, Engine Programmer

Clark Ruiz: Character Artist, Enemy Artist, Sound Designer

Alec Velthoven: Enemy Artist, Character Artist

Qin Zhang: Environment Artist, Enemy Artist, UI Artist


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Course: MI455 Release Date: Spring 2016

Project Duration: 5 Weeks


Downloads

macos

pcwindows

soundtrack


Trailer


 Screenshots


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GameDev at MSU

404 Wilson Road, Room 409

East Lansing, MI 48824


Email: gamedev@msu.edu


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