Going Rogue is an action packed roguelike game that punches the excitement to full throttle. Explore the vast randomly generated labyrinths as you step in the shoes of the hero, who is on a quest to save their father from the demons of the depths hidden below.
Utilize all three unique attacks at your disposal, reflecting the three elements of the underworld, to combat the elemental monsters of the deep.
Trever Daniels: Programmer, Composer, Sound Designer
Ryan Magliola: Programmer, Engine Programmer
Clark Ruiz: Character Artist, Enemy Artist, Sound Designer
Alec Velthoven: Enemy Artist, Character Artist
Qin Zhang: Environment Artist, Enemy Artist, UI Artist