Mecha Trigger is a first person shooter with a twist: you type all of your commands to control your skyscraper-sized mech in a command line interface. Combat against opponents in online multiplayer or against AI opponents. Fully deck out your mech to take on your foes. Or spectate the battles from above in a helicopter. Mecha Trigger takes advantage of the Oculus Rift to immerse you in the action.Mecha Trigger earned an Honorable Mention in the 2015 Independent Games Festival student submissions!
Mecha Trigger is a keyboard-based game and as such has a long, long list of commands which are explained thoroughly in the extended tutorial. Please perform the tutorial and read the help pages on the right side of your mech’s UI so that you can pick up the controls easily. Some of the more common commands are as follows.
Kevin Pauly: Team Lead, Design, UI, Programming
Josh Shadik: Gameplay Programming, Shader Programming, Design
Jackson Hopcraft: Character / Weapon Artist, Design
Tyler Summers: SFX Design, Composer
Paul Schultz: Environment Art, Level Design
Chris Thomas: AI Programming
Daniel Leclerc: Network Programming
Jake Dunn: Level Design