Mecha Trigger


Mecha Trigger is a first person shooter with a twist: you type all of your commands to control your skyscraper-sized mech in a command line interface. Combat against opponents in online multiplayer or against AI opponents. Fully deck out your mech to take on your foes. Or spectate the battles from above in a helicopter. Mecha Trigger takes advantage of the Oculus Rift to immerse you in the action.Mecha Trigger earned an Honorable Mention in the 2015 Independent Games Festival student submissions!


How to Play:

Mecha Trigger is a keyboard-based game and as such has a long, long list of commands which are explained thoroughly in the extended tutorial. Please perform the tutorial and read the help pages on the right side of your mech’s UI so that you can pick up the controls easily. Some of the more common commands are as follows.

  • Move with legs move -d (or ctrl+w/a/s/d)
  • Turn with legs turn -a (or ctrl+q/e)
  • Fire each weapon with larm fire or rarm fire
  • Different weapons have different arguments
  • Make a macro with macro -e =
  • Execute a macro with .

Team:

Kevin Pauly: Team Lead, Design, UI, Programming

Josh Shadik: Gameplay Programming, Shader Programming, Design

Jackson Hopcraft: Character / Weapon Artist, Design

Tyler Summers: SFX Design, Composer

Paul Schultz: Environment Art, Level Design

Chris Thomas: AI Programming

Daniel Leclerc: Network Programming

Jake Dunn: Level Design


 

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Course: MI497 – Release Date: Fall 2014

Project Duration: 15 Weeks


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GameDev at MSU

404 Wilson Road, Room 409

East Lansing, MI 48824


Email: gamedev@msu.edu


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