Take control of your robot and battle opposing pilots to claim the right to be called the best! Strategically place portals and guide your rockets, or brute force your way to victory. This pick-up and play arcade-styled game is built for continuous, rapid fun!
Create Your Opponent’s Bullet Hell: Place portals to change the direction of rockets and make traversal difficult for your opponents! But keep an eye out for their rockets as well!


George Schober – Lead Programmer, Producer

Thomas Lyon – Lead Artist

Roman Stokes – Level Designer

Wes Turner – Environment Artist

Jalen Turner – VFX Artist

Jacob Harrison – Character Artist

Bryce Archer – Programmer, Audio Designer

Tony Froman – UI Programmer

Special Thanks

Evan Cox

 Xavier Durand-Hollis

Course: MI498 Release Date: Spring 2020