Take control of your robot and battle opposing pilots to claim the right to be called the best! Strategically place portals and guide your rockets, or brute force your way to victory. This pick-up and play arcade-styled game is built for continuous, rapid fun!
Create Your Opponent’s Bullet Hell: Place portals to change the direction of rockets and make traversal difficult for your opponents! But keep an eye out for their rockets as well!
George Schober – Lead Programmer, Producer
Thomas Lyon – Lead Artist
Roman Stokes – Level Designer
Wes Turner – Environment Artist
Jalen Turner – VFX Artist
Jacob Harrison – Character Artist
Bryce Archer – Programmer, Audio Designer
Tony Froman – UI Programmer