VESTA – Virtual Vineyard
Release Date: June 2017
Current prototypes allow learners to explore a virtual vineyard and participate in a number of interactive simulations, including the ability to prune grape vines and watch how the vines grow over time in different conditions, and interact with common vineyard equipment such as a sorting table (used to sort out unwanted materials gathered during harvest), destemmer machine (removes the stems from the grapes), and the basket press (used to squeeze the juice out of the grapes).
The project is funded by the National Science Foundation through the Viticulture Enology Science and Technology Alliance (VESTA).
Game Development Team:
William Jeffery: Executive Producer – Project Manager
Ryan Chuang
Anya Kolesnichenko
Travis Nichols
Scott Holzknecht
Olivia Nalon
Kenny Wherry
Jasmine Burks
Trever Daniels
Andrew Bonczyk
Jaime Winters
Mingshun Zhu
Colleen Little
Ryan Magliola
Austin Widmyer