Chamber 8

Chamber Eight is a tactical puzzle-shooter where every shot counts. As a sole operative, you are tasked with going behind enemy lines and wreaking havoc on their plans. However, you are given only eight bullets to finish the job, though their function is beyond simple lead. Gas, plague, piercing, and bouncing bullets,  your power is only limited by your thinking.

Your success lies in your planning and execution. You must assess your surroundings, identify enemy movement patterns, and figure out how to get to the end of the stage in one piece.

TEAM

Carlo Barths – Programmer

Justin DeGroat – Sound, Game Design

Lavern Dreves – Artist

Allen Konrad – Level and Game Designer

Dylan Mccarroll – Programmer, Tech Designer

Ricky Pastore – Artist

Course: MI445

Release Date: Fall 2021