Recursion

Invade an alien research station overrun by a cult; Stealthily make your way through the station in time to stop its leader, or go loud and blaze your way through the station. When caught, killed, or after extracting, loop back to the start of your mission. Beware, the cult leader seeks to stop you at every point. Break the cycle.

TEAM

Sean Hughes – Project Management, Enemy Programming, Gameplay Programming, Audio Implementation

Nick Proctor – Systems, Gameplay Programming

Emil Rahn-Siegel – Boss Programming

Eric Zheng – Concept / Character Artist

Jack Warden – Prop Artist

Quinten Ruff – Environment Art, Tech Design, Programming

Chris Thorsen – Technical Design

Jackson Cartwright – UI Design / Implementation

Nicko Sciortino – Main Music Composition, SFX Design

Aiden Kalisz – SFX Design, Implementation

Adwai Bogolu – Level Design

Leo Hoerdemann – Boss Music Composition, SFX Design, Implementation

Jade Maitland-Cartwright – SFX Design

Course: MI498

Release Date: Spring 2025

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