Asundr
Players take control of rival treasure hunters, forced to work together by the mysterious ATLS system. The unlikely duo will make their way through a world torn asunder, trying to locate a powerful technological artifact referred to only as the Key. In this Co-op Arcade Beat’em up, players must hack, slash, and shoot their way through waves of enemies, working together to traverse an ever changing landscape on their quest to obtain the Key. While each needs the other to survive this dangerous world, one simple fact looms constantly overhead: There is only one Key, what will happen to their tenuous pact if they actually find it?
TEAM
Josh Shadik: Gameplay Programming, Shader Programming, Design
Jackson Hopcraft: Character / Weapon Artist, Design
Tyler Summers: SFX Design, Composer
Paul Schultz: Environment Art, Level Design
Chris Thomas: AI Programming
Daniel Leclerc: Network Programming
Jake Dunn: Level Design
Course: MI497 + MI498 Release Date: Spring 2016
Project Duration: 30 Weeks