Chamber Eight is a tactical puzzle-shooter where every shot counts. As a sole operative, you are tasked with going behind enemy lines and wreaking havoc on their plans. However, you are given only eight bullets to finish the job, though their function is beyond simple lead. Gas, plague, piercing, and bouncing bullets, your power is only limited by your thinking.
Your success lies in your planning and execution. You must assess your surroundings, identify enemy movement patterns, and figure out how to get to the end of the stage in one piece.
Carlo Barths – Programmer
Justin DeGroat – Sound, Game Design
Lavern Dreves – Artist
Allen Konrad – Level and Game Designer
Dylan Mccarroll – Programmer, Tech Designer
Ricky Pastore – Artist