Criminal Procedure: Investigation
Release Date: Fall 2016
The player has the option to collect evidence according to law (in a “legal manner”) or not, but ultimately the ramifications of gather evidence unlawfully will be that the evidence is not admissible in court and the overall case may fall apart. For instance, a player might find a fallen letter on the ground outside of a suspicious house and would be presented with the possibility of taking the letters, leaving them alone, or inspecting them visually for information. If the player takes the letters, it would not be admissible evidence. If the play leaves the letters alone they make no progress in gathering evidence. If however, they inspect the letters (without touching them), they might find that it is addressed to someone who is not listed as a resident of the house. Using this information, the player could then pursue additional evidence.
The game will be available as part of a College of Law course on criminal procedure starting in Fall 2016.
Game Development Team:
Executive Producer:
Adam Candeub
Brian Winn
Producers:
Connor Kurtz
Nick Thurston
Liang Cui
Writer:
Mark Wheaton
Nick Thurston
Law Expertise:
Adam Candeub
Game Design:
Nick Thurston
Liang Cui
Lead Artists:
Chris Ulrich
Joe Dykstra
Artists:
Sarah Zelenak
Zach Klegon
Michael Beyene
Connor Kurtz
Programming:
Patrick Williams
Travis Nichols
Sahil Tandon
Justin Girard
Audio Designer and Composer:
Tyler Summers