Crossroads Village
Crossroads Village is a persuasive real time strategy game designed and developed in the Serious Game Design program at Michigan State University.
Crossroads Village allows the player to take on the role of a relief organization in dealing with world hunger and other third world crises. In the game, the player manages the relief effort in a village after a disaster, acquiring resources, rebuilding infrastructure, and helping villagers learn new skills. The game is designed to inspire a sense of empathy, while educating the player of the issues and making them aware that they can make a difference. Ultimately the game hopes to promote altruism and action in the form of real-world monetary donations.
Brian Winn – Producer
Eric Pearson – Project Manager
Development Team:
Ziba Scott (lead)
Adam Rump
Gaston Rampersad
Peter Diaz
Art Team:
Mary Stanish – Team Lead/2D Artist
Joe Fitzgerald – 3D Character Artist
John Quick – GUI Artist
Chris Portrey – Background/Music Artist
Nate Cooley – 3D Object Artist/Assembla Organizer
Design Team:
John Quick – Manager
Vered Seidmann, John Quick – Learning Design
Vered Seidmann, John Quick – Story Design
Kacie Schaeffer – Mechanics & Gameplay
Gaston Rampersad, John Quick – User Interface Design
Audio Team:
Chris Portrey – Manager, background loops, GUI audio clips, Misc. audio effects
Kacie Schaeffer – Background loops, GUI audio clips, Misc. audio effects