Demonside
Demonside is a 2D platformer, adventure game where the player is sent on a journey through a hell cavern with their partner from a past life. Determined to reach the top, the player must use their grappling equipment and navigate their surroundings to ascend the depths.
In Demonside, the player is met with tricky platforming challenges that task them to run, jump, and dash to find their footing. During their adventure, the player is introduced to the dash movement and grappling hook mechanics that assist them in the climb. The dash allows the player to move quickly through dangerous spaces. The grappling hook allows the player to latch onto specific points to swing across dangerous gaps. Begin your trek through hell to explore this story between two former lovers.
TEAM
Daniel Skolnick – Producer, UI/UX and Level Designer
Allen Konrad – Level Designer
Kirsten Alumbaugh – 2D Environmental Artist
Jordan Latta – 3D Character Artist and Technical Artist
Tom Choi – Gameplay/UI Programmer
Vincenzo Felici – Gameplay Programmer
Dylan McCarroll – Systems Programmer
Gaby Bendtsen – Sound Designer, Composer, Narrative and Level Designer
With Additional help from:
Bilal Saqib – UI Artist, Level Designer
Toby Wright – Level Designer
Adam Grisdale – Composer
Ben Finkelstein – VFX Artist
Evan Snyder – Voice: Narrator
Sara Avery – Voice: Eurydice
Jason Donavan – Voice: Orpheus