Greatest City
In a far off land, a boy named Sully has a dream: Create the greatest city of all time. Control Sully as he explores an infinite, randomly generated world, collecting resources and recruiting villagers to help him on his journey.
TEAM
Evan Edwards – Technical Artist, Designer
Jake Hitchcock – AI & Gameplay Programmer
Max Sweet – Environment & Texture Artist
Jasmine Burks – Environment & UI Artist
Ryan Magliola – Gameplay & Systems Programmer
Elijah Dalley – Model artist, writer
Peter Burroughs – Concept Artist
Trever Daniels – Music Composition
Course: MI497 Release Date: Fall 2016
Project Duration: 16 Weeks