Isotopolis
The game was developed in the Games for Entertainment and Learning (GEL) Lab at Michigan State University in conjunction with the National Superconducting Cyclotron Laboratory at Michigan State University. The target audience of the game is those with a middle-school level knowledge of science. The goal of the game is to build knowledge related to nuclear science, provide understanding about the NSCL and its mission, and promote interest in STEM subjects.
How to Play:
Explore the process of discovering rare isotopes, as you control each phase!
Accelerate particles, assemble new isotopes, and try to complete the table of nuclides.
Game Development Team:
Brian Winn: Production
Maxwell Miller: Programming
Scott Holzknecht: Shaders, Programming
Elan Gleiber: Design, Art, Production
Lucas Souza: Programming
Chris Benoit: Programming
Sahil Tandon: Programming
Joshua Shadik: Shaders
William Jeffery: Design
Nicholas Thurston: Design
Joe Dykstra: Art
Andrew Bagdady: Art
Amanda Kreuger: Business Operations Manager
Supported By:
MSU Vice President for Research
MSU Graduate Studies
MSU University Outreach and Engagement
MSU College of Communication Arts
MSU Department of Physics of Astronomy
Joint Institute for Nuclear Astrophysics
National Science Foundation


