Faculty and Staff
Andrew is an artist, designer and instructor at Michigan State University. Andrew is a CG generalist who currently teaches courses covering modeling, texturing, rigging, animation, look dev, environment design, character art, game art, architectural visualization, 3d printing, and more.
Will serves as the Curriculum Director for the MSU Media Summer Camps and manages the GEL Lab. He likes to focus on game feel and the overall design decisions in games. His specialty is breaking down the balance and mechanics of games, finding out what makes them fun and re-playable.
Jeremy Gibson Bond
Professor of Practice
Prior to joining the GameDev at MSU faculty, Jeremy taught for three years as a lecturer in the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor where he taught game design and software development. And, from 2009-2013, Jeremy was an Assistant Professor teaching game design for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts.
Ricardo is an Illustrator and Concept Artist with a Bachelor’s degree in Fine Arts (Traditional Painting). He easily produces Speedpaintings, Matte Paintings, all in a great variety of styles and subjects. He previous worked as a Character Artist for Bilzzard’s “Diablo III” Intro Cinematics.
Casey O'Donnell Ph.D
His research examines the creative collaborative work of videogame design and development and examines the cultural and collaborative dynamics that occur in both professional “AAA” organizations and formal and informal “independent” game development communities.
Elizabeth LaPensée Ph.D
Elizabeth LaPensée expresses herself through writing, design, and art in games, transmedia, comics, and animation. She is Anishinaabe, Métis, and Irish, living near the Great Lakes as an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University.
Wei Peng Ph.D
Wei’s primary research interest is to understand how to better use interactive technologies to influence human behaviors. Her recent projects focus on using digital games for health promotion, health education, and social change. Her broader research area is the social and psychological effects of information and communication technology.
Undergrad Director, Dept. of Media & Information
Valeta evangelizes for the department by disseminating information about faculty projects, grants, and classes. She is also the Internship Coordinator and facilitates for-credit internships. She received her M.A. from the Department of Media and Information (formerly Telecommunication, Information Studies & Media) at MSU, with an emphasis on Digital Media Art & Technology, and received her B.S. from Ferris State University in Television Production.
Luke is an Outreach Specialist in the Department of Media and Information at Michigan State University. He is the Director of the MSU Media Summer Camps. His focus is to expand the pre-college program offerings in Game Design, Filmmaking, and Web Design, coordinate research in these areas, and further develop their curricula. His area of interest is in examining whether the experience of designing games has a positive impact on students’ computational thinking skills.