Troposphere


Troposphere is a resource management game set on islands in the sky in which players must collect resources to survive and expand their village. To expand, they must build bridges to other sky islands containing the resources they need. Since these islands exists within the Troposphere (the area of the Earth’s atmosphere where all weather happens), they are prone to frequent natural disasters. To combat these dangers, players must build fortifications against these disasters before they reach a resource. Failure to defend can be a major setback in the player’s expansion. The game is set in levels with goals for population, exploration, and time. Build and expand your village as fast as you can!


How to Play:

To play, players must tap their village to select a person, and then tap a resource to gather from it. Only one person can gather from each resource. Players must tap to build bridges, fortifications, and upgrades from the build panel. Players can upgrade each resource once, increasing it’s gain by 2.


Production Notes:

Play on Android phone if possible.

Wear headphones for the optimal gaming experience.

The game does save your progress, so you can leave and come back to play at any time!


Team:

Nick Durak – Gameplay Programmer

Jun Gao – AI Programmer

Elan Gleiber – Manager / Designer / Audio / Programmer

Connor Kurtz – Artist

Travis Nichols – Camera and Touch Controls Programmer


 

wordpress_troposphere

Course: MI455 – Release Date: Spring 2015

Project Duration: 5 Weeks


Downloads

androidstore

pcwindows

macos


Screenshots


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GameDev at MSU

404 Wilson Road, Room 409

East Lansing, MI 48824


Email: gamedev@msu.edu


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