by Brian Winn | Mar 23, 2005 | GEL Lab
Back Girls As Game Designers Release Date: Spring 2005 Virtual environments are increasingly being called upon to advance science learning. With possibilities for interactive multimedia displays and learner customization, these environments hold great promise. But are...
by Brian Winn | Mar 23, 2005 | GEL Lab
Back Mudcraft Mudcraft explored how to design a real-time strategy (RTS) game for a casual game playing audience. This was a unique and ambitious goal because it attempted to (1) modify the RTS genre to be appealing to casual game players and (2) expose and attract...
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