Interdisciplinary
Undergraduate Minor

Overview

The Minor in Game Design and Development complements the depth of knowledge students acquire in their majors with a rigorous, interdisciplinary minor. The minor is an elite program available only to students that apply and are accepted into it. The students in the minor flow as a cohort through a sequence of courses, typically across their junior and senior years.  Within the minor courses, students learn the foundations and develop core competencies in their primary focus area (art, design, or programming) and broaden their horizons as interdisciplinary team members, learning game design theories and principles, collaborating on several game projects, and engaging in active learning and authentic, situated creative problem-solving while building a portfolio of game projects. The minor focuses on both hard and soft skills required to be successful in the game industry.

The minor, which is administered by the Department of Media and Information, is available as an elective to students who are enrolled in the Bachelor of Science Degree in Computer Science, the Bachelor of Arts or Bachelor of Fine Arts Degree in Studio Art, the Bachelor of Fine Arts in Graphic Design, the Bachelor of Arts Degree in Games and Interactive Media, or the Bachelor of Arts Degree in Media Arts and Information at Michigan State University.

Quick Links

Contacts

Game Design and Development Advisor
Christopher Roberts
robe1145@msu.edu
189 Communication Arts and Sciences Building
517-353-5583

Game Design and Development Program Coordinator
Brian Winn
winnb@msu.edu
253 Communication Arts & Sciences
517-353-5497

Can I do both the major and the minor?

It is possible to do both the major in Games and Interactive Media and the minor in Game Design and Development. They are two different things. The minor is an elite, application only, interdisciplinary program focused on game development in a team setting. For students in the major that want an additional challenge and desire the cohort-based experience, they should consider applying for the minor. Many of the coursework in the minor will also count toward the major. Further, several of the minor courses are ONLY available to students in the minor. So, if for example a major student wants to take the courses in the minor, they must apply for and be accepted into the minor.

Eligibility & Applying
Students from the above named majors are eligible to apply for the minor if they have completed or are currently enrolled in the prerequisites applicable to their major as listed below.

To apply, students must submit an application stating their interest in the minor and a portfolio demonstrating their expertise in media design, computer science, or art. Applications are due by the tenth week of the spring semester. Depending on the number of students applying, oral interviews may be requested.  Academic performance will also be considered.

Program Online Application Form

Students accepted into the minor may begin the minor in the subsequent fall semester. The advisor for the game design and development minor must approve the student’s program of study.

Time Constraints

By applying to this minor, students are making a two year time commitment. It should be understood that the Game Design and Development Minor takes two full years (4 semesters) to complete.
Class Level
Students can apply once they are at junior standing, having earned at least 56 credits.

Course Prerequisites

1.Take the following course (3 credits):

CAS

117

Games and Interactivity

3

2.Take two of the following courses (6 credits):

MI

227

Concept Design for Games, Film, and TV

3

MI

230

Games Design

3

MI

231

Game and Interactive Media Development

3

MI

247

Three-Dimensional Graphics and Design

3

CSE

232

Introduction to Programming II

3

CSE

331

Algorithms and Data Structures

3

CSE

335

Object-oriented Software Design

3

GD

360

Graphic Design I

3

STA

201

Fundamentals of Comic Art and Graphic Novels

3

STA

380

Electronic Art

3

Requirements for the Minor in Game Design and Development
Complete the following (15 credits)

1. All of the following courses (12 credits):

MI

445

Game Design and Development I

3

MI

455

Game Design and Development II

3

MI

497

Game Design Studio

3

MI

498

Collaborative Game Design

3

2. Complete one of the following courses (3 credits):

CSE

422

Computer Networks

3

CSE

435

Software Engineering

3

CSE

440

Introduction to Artificial Intelligence

3

CSE

471

Media Processing and Multimedia Computing

3

CSE

472

Computer Graphics

3

CSE

476

Mobile Application Development

3

CSE

477

Web Application Architecture and Development

3

CSE

480

Database Systems

3

CSE

484

Information Retrieval

3

MI

327

Advanced Concept Design for Games, Film, and TV

3

MI

330

Game Level Design

3

MI

332

Game Interface Design

3

MI

334

eSports and Online Broadcasting

3

MI

337

Compositing and Special Effects

3

MI

339

Games and Society

3

MI

344

Sound Design for Cinema, Television, and Games

3

MI

347

Advanced Three-Dimensional Computer Animation

3

MI

349

Web Design and Development

3

MI

377

Advanced 3D Modeling

3

MI

402

Topics in Game Studies

3

MI

430

Game Writing

3

MI

431

Advanced Game Development

3

MI

447

Three-Dimensional Graphics and Animation Portfolio

3

MI

449

Advanced Web Development and Database Management

3

MI

477

Character Design

3

MI

482

Building Virtual Worlds

3

MI

484

Building Innovative Interfaces

3

MI

486

Serious Game Design

3

STA

301

Advanced Comic Art and Graphic Novels

3

STA

350

Figure Modeling

3

STA

351

Mixed Media and Installation

3

STA

380

Electronic Art

3

STA

384

Experiments in Digital Video

3

STA

385

Interactive Environments and Digital Fabrication

3

STA

450

Senior Project in Advanced Sculpture

3

GD

460

Graphic Design II: Visual Communication

3

GD

462

Spatial Design

3

GD

468

Interaction Design

3