Campus Explorer Experience, Powered by MSUFCU, is an immersive, interactive, virtual reality journey into the Michigan State University (MSU) campus. The interactive VR game, developed for the Apple Vision Pro, allows students to explore iconic campus locations and engage with financial learning in a fun and meaningful way. Campus Explorer Experience aims to promote financial literacy and help students understand the services available to them at MSU and through MSUFCU.
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Isotopolis
Isotopolis is a isotope themed and inspired racing game aimed to inform middle school students about particle collisions and rare isotope creation. The game aims to educate young students through a fun medium about how rare, radioactive, isotopes are created at the Facility for Rare Isotope Beams (FRIB). Here, the player takes control of a particle themed as a racer, aiming to create rare isotopes by going fast enough and beating other racers. The game was developed by the Games for Entertainment and Learning (GEL) Lab in conjunction with the FRIB at Michigan State University.
Beyond MeetsSpace
Beyond MeetSpace is a VR research meeting platform designed to create an environment to encourage learning through VR. This game was initially created as a means to hold virtual meetings outside of typical videoconferencing system. From there, it evolved to creating a space for students and alike to learn and grow their education through the new medium of VR. The game was developed by the Games for Entertainment and Learning (GEL) Lab at Michigan State University, and supported by a grant from the National Science Foundation.
STOMA VR
STOMA VR is a VR medical simulation game focused on expanding learning goals with speech language pathologists. The game focuses on accurately simulating the treatment of patients with laryngectomies and tracheostomies, aiming to highlight the differences between their treatments. Through the use of VR, the game allows the user to directly interact with medical tools and patients with a variety of specific cases. The game was developed by the Games for Entertainment and Learning (GEL) Lab at Michigan State University, and supported by a grant from the National Cancer Institute.
Village Builder
Village Builder is a real-time strategy, village construction management game for school children in Sub-Saharan Africa. The game features prosocial objectives with cognitive reasoning and planning goals. The game serves as an alternative to traditional computerized cognitive rehabilitation therapy (CCRT). It is being used with HIV inflected children in Malawi and Uganda and is currently in a clinical research trial to gauge effectiveness.
Investment Runner
Embark on your Wild West journey into learning about investments, the stock market, and trading in Investment Runner. Grow your brokerage and help your clients grow their wealth as you run from town to town, avoiding the hazards of the American frontier.
Brain Powered Games Africa 2.0
Brain Powered Games Africa 2.0 is a major update to a collection of cognitive games developed for the African context. Working with MSU neurologists and psychiatrists, each game focuses on exercising one or more cognitive abilities, including attention, memory, language, visual/spatial functions, and executive functions. The games serve as is computerized cognitive rehabilitation therapy (CCRT) with HIV inflected children in Malawi and Uganda and is currently in a clinical research trial to gauge effectiveness.
Career Clubhouse
Career Clubhouse allows high school students to explore career options and the resulting life choices and consequences in a fun, immersive VR game.
Island Saver
You are an explorer who discovered a wondrous island populated by monsters….unfortunately, the future of the monsters are threatened by an exploding volcano! Team up, navigate the hostile island environment, and collect threatened monster eggs to deliver them to a nearby safe island. Along the way you can also collect, save, and deposit treasure to aid you in your quest.








