Month: December 2020

Empower Flint

Empower Flint

This mobile app provides the residents of Flint with the most important and up-to-date action items they should take to protect themselves, their families, and their pets in dealing with the Flint water crisis.

Reach Higher

Reach Higher

Help Sparty grab as many cotton tufts and roses as he can before the big game!

Jump across platforms, compete for the National Championship highscore and “Reach Higher” in this new holiday action game from the Games for Entertainment and Learning Lab!

Saving with Piggy

Saving with Piggy

Give your child a jump start on their financial literacy! Saving with Piggy is an educational game that helps young children (age 2 to 5) learn about coins by feeding piggy (aka, putting coins in the piggy bank). The game features Piggy, a lovable animated piggy bank that needs help saving coins.

Grumpy Snowmen

Grumpy Snowmen

Spartan pride is at stake! Across Michigan State University’s campus, rival Big Ten schools have set up snow forts populated with Grumpy Snowmen. Help Sparty rid campus of these pesky snowmen in this easy-to-learn, but challenging to master whimsical parody.

Isotopolis

Isotopolis

“ Isotopolis” is an exploratory game about the process of discovering rare isotopes. In the game, players accelerate particles and assemble new isotopes in the effort to complete the table of nuclides in a process inspired by what goes on a the nanoscopic level within a cyclotron.

SpaceFun

SpaceFun

The goal of the SpaceFun was to build a proof-of-concept motivational exercise activity that was more game-focused in order to create a more enjoyable experience that motivated players to exercise. The latest rendition uses the Oculus Rift Development Kit 2 as our primary controller and viewing device.

Train Like an Astronaut

Train Like an Astronaut

Train Like An Astronaut is a game developed through a grant from NASA, that is designed to determine whether recently documented motivation gains in task groups (dyads in particular) can be harnessed to improve motivation in interactive exercise games using virtual, software-generated (SG) partners.

Freaky Deaky Flashback

Freaky Deaky Flashback

In Freaky Deaky Flashback, you assume the role of an undercover FBI Agent, Daniel Jacobs, immersed in the rebellious counter-culture of the late-1960s. You must infiltrate a group of deviant college students whose peaceful demonstrations have turned explosive.

NIH Cyber Partners

NIH Cyber Partners

Recent research has shown that exercising with a more capable partner where one’s performance is indispensable to the group leads to greater effort in partnered exergame play. This experimental game includes measures of exercise persistence, perceived exertion, self-efficacy beliefs, enjoyment, and intentions to exercise.